Our Game Engines
Primarily, we develop our games using Game Maker Studio. We primarily use GMK: Studio but have started migrating our projects and moving into using GMK: Studio 2. When we aren't working inside of a game engine, we are creating our games the old fashion way on paper. Adapt is our popular card game originally created on index cards!
GMK: Studio & GMK: Studio 2
Game Maker Studio Scripts
Easy-to-use scripts to help jump start your next game! These scripts are hosted on the YoYoGames Marketplace, so you can easily add them to your project straight from the IDE!
Hover over an item and get advanced details on the item in a compact GUI element that can follow the mouse or pop up on-screen. Scripts are commented and you can create as many items as you need.
Hover over an item and get advanced details on the item in a compact GUI element that can follow the mouse or pop up on-screen. The advanced version offers more customization.
This small project demonstrates the powerful usefulness of a dynamic HUD. You can use this method to create HUDs that move with gunshots, the cursor, and other elements of your game to make it feel more "alive."
A basic, yet advanced crafting system much like the crafting in Minecraft. Using the MMORPG Item Hover system can pair perfectly with this system! Updates will be free for those of you who own this asset!